Guild Maps

So, you've found yourself in a guild. You kill, and kill, and kill, and kill some more, and all you've managed to accomplish is to level the guild and gain some buildings. Hell, you may even talk to the other people that are in the guild with you. Or not, who am I to say. But I digress. Now you can find guild maps! These can be gained fighting area bosses (1% chance), guild bosses (10% chance), or by finding another map in a guild map chest(s). Every other even guild level after 100 also gains an automatic map. For the entrepreneurs out there, you CAN'T sell or trade them. Guild maps are a great team building exercise, without having to fall backward and hope your partner catches you. Damn you for getting a call, John. Anyway, guild maps come in three types- Tattered (8x8), Map (10x10), and Detailed (12x12). Every guild member is able to fight in it. However, only the guild leader, and those given permission, can start and complete one.

Map Basics

 * 1) The strength of the mobs in the maps is based on the first mob of your current area. Same with experience and money given.
 * 2) The mobs are named after your guildmates. You can even fight the shadow of yourself.
 * 3) More than one player can be in the same room and fight mobs. Though, if there are twenty mobs in the room, there are only twenty, not twenty for each person.
 * 4) You can see the coordinates of the exit rooms on the map screen, but only those that have actually been discovered. The top left room has coordinates 1,1.
 * 5) If you join a guild after a guild map was started, you cannot participate in that map.
 * 6) Usually, there is one chest in a Tattered Map, two in a Medium Map, and three in a Detailed Map. However, there can be, and often are, more than stated here. There can also be less
 * 7) There are no challenge rooms per se, but rooms can have more than twenty mobs in them. The mobs are the same strength as in the other rooms.
 * 8) The rooms with more than twenty mobs are capped at 60 for a Tattered Map, 120 for a Regular Map, and 180 for a Detailed Map.
 * 9) Those with Coloured Inks in their house can color rooms in guild maps.
 * 10) The guild can buy Guild Inks with DP that allows anyone to color the maps' rooms regardless if they have Coloured Inks in their own homes.
 * 11) The gems/jade/money/dungeon points/mob money and experience gained in a guild map ALL go the guild. Seriously, don't ask if you get anything.
 * 12) The only thing the player can receive while participating in a guild dungeon are random drops, guild statues, stat drops, and the drops you get from guild statues.
 * 13) Finishing a guild map gives your guild the maximum Dungeon Mastery bonus in addition to the other normal map bonuses (except challenge room bonus), which is 25%. At full completion, the guild will get 45% bonus GDP.
 * 14) The Mole and Badger Mole have the same chances to give extra Dungeon Points to the guild as they do in personal maps.
 * 15) There are options available to the guild leader for the map completion message to be posted as a banner (the default option), posted to officer chat, and/or posted as a guild announcement upon completion. The leader can choose to use any combination of these message options, as well as showing none of them.

Chests

 * 1) Building Slot - The guild will receive one free building slot upgrade.
 * 2) Double Hour - The guild will receive one free redeemable hour of double.
 * 3) Gems - The guild receives 200 times its level in gems. For example, a level 84 guild would receive 16,800 gems. Again, NOT each member.
 * 4) Guild Gold - The guild gains an additional 1% to the gold bonus that members give automatically each mob kill. This can bring a guild over 100%.
 * 5) Guild Inventory Items - The guild receives one of the items as named in the global, which are listed just underneath this section.
 * 6) Guild Member Slot - The guild gains an additional member slot, even if it's above the normal max of 36 (a guild is capped at 45 though).
 * 7) Jade - The guild receives 200 jade per guild level, NOT each member.
 * 8) Platinum - Guild receives 2p per level of the guild. For example, a level 42 guild would receive 84p to its coffers, NOT each member.
 * 9) Tokens - Each guild member, whether in the map or not, or even online or not, receives ten tokens.
 * 10) Triple Dungeon Points - Each member of the guild gains triple dungeon points for 15 minutes in guild or personal maps.
 * 11) Double Dungeon Points - Each member of the guild gains double dungeon points for 30 minutes in guild or personal maps.

Guilds have two sections named Guild Inventory and Dungeon Shop, accessible from the main Guild page. Guild Inventory will have all the items that guild members have found in a guild map, except chests of gems, jade, platinum, tokens, building slots, member slots, gold bonus upgrade, and double hours. The Dungeon Shop will have items that a guild can buy for guild-wide benefits. Back To Top

Guild Inventory Items
The following items are found in chests, purchased from the Guild Dungeon Shop, and in the case of Runed Stones, while battling mobs in guild maps.
 * 1) A Mysterious Orb - Can be converted to Amorbs at a cost of 200 DP per Amorb in the guild's inventory. (first Amorb costs 200, second costs 400, etc)
 * 2) Amorbs - Converted Mysterious Orbs, they give guild members a discount on buying orbs from the dungeon shop. The rate is sqrt(amorbs)/100.
 * 3) Maps
 * 4) Detailed Guild Map - Opens a 143 room map with at least 3 to 4 chests in it.
 * 5) Guild Map - Opens a 99 room map with at least 2 chests in it.
 * 6) Tattered Guild Map - Opens a 63 room map with at least 1 chest in it.
 * 7) Granite - Used for upgrading the Mage Tower guild building.
 * 8) Laboratory Plans - Allows a guild to buy a Laboratory, which is used for researching Festivals, as well as used for upgrading the Mage Tower guild building.
 * 9) Mahogany - Used for upgrading the Mage Tower guild building.
 * 10) Runed Stone- Used for upgrading the Mage Tower guild building.
 * 11) Statues
 * 12) Diamond Minotaur - Gives each member a 1% chance to find a Diamond after each kill. The effect stacks, with no known cap.
 * 13) Emerald Bear - Gives each member a 1% chance to find an Emerald after each kill. The effect stacks, with no known cap.
 * 14) Jade Statue - Gives each member a 1% chance to find a Jade after each kill. The effect stacks, with no known cap.
 * 15) Opal Serpent - Gives each member a 1% chance to find an Opal after each kill. The effect stacks, with no known cap.
 * 16) Ruby Dragon - Gives each member a 1% chance to find a Ruby after each kill. The effect stacks, w4ith no known cap.
 * 17) Sapphire Lion - Gives each member a 1% chance to find a Sapphire after each kill. The effect stacks, with no known cap.
 * Note - Guild Statues can be purchased with Guild Dungeon Points only up to 100 of each type. Also, you cannot buy any Statues above your Jade Statue, though if any are found, the limit is ignored.
 * 1) Super Food - Used for upgrading the Mage Tower guild building.
 * 2) Titanium - Used for upgrading the Mage Tower guild building.

Guild Dungeon Shop

 * 1) Amorb - If the guild has any mystery orbs in their inventory, they can be converted into Amorbs at a cost of [(200 GDP * Amorbs currently owned) + 200].
 * 2) Guild Inks - 10,000 Guild Dungeon Points. Allows the coloring of guild map squares by the guild members who don't already have Coloured Inks at their disposal.
 * 3) Laboratory - 50,000 Guild Dungeon Points (can only buy one, and must have at least one Laboratory Plans).
 * Until you have built a Laboratory all the members of the guild will earn only ONE Research Point for each round they land at least one successful hit (multiple hits and/or CRITS don't get extra Research Points) on the guild boss. After being built, the amount of Research Points awarded goes from 1 to 5.
 * 1) Research Notes - 250,000 Guild Dungeon Points (max level 4). Finding one reduces Festival research time by one hour.
 * 2) Level 1 - 1/15,000 chance after killing a mob.
 * 3) Level 2 - 1/7,500 chance after killing a mob.
 * 4) Level 3 - 1/5,000 chance after killing a mob.
 * 5) Level 4 - 1/3,750 chance after killing a mob.
 * 6) Statues
 * 7) Diamond Minotaur
 * 8) Emerald Bear
 * 9) Jade Statue
 * 10) Opal Serpent
 * 11) Ruby Dragon
 * 12) Sapphire Lion
 * 13) Mage Tower Components
 * 14) Purchase Laboratory Plans - Buy for 5 Runed Stones
 * 15) Purchase Super Food - Buy for 5 Runed Stones
 * 16) Purchase Granite - Buy for 5 Runed Stones
 * 17) Purchase Mahogany - Buy for 5 Runed Stones
 * 18) Purchase Titanium - Buy for 5 Runed Stones
 * 19) Dwarven Lore - 1,000,000 Guild Dungeon Points. Maximum of two levels.
 * 20) Level 1 - You'll find 2 Runed Stones instead of 1.
 * 21) Level 2 - You'll find 3 Runed Stones instead of 1.
 * 22) Treasure Hunter - 1,000,000 Guild Dungeon Points. Maximum of four levels.
 * 23) Level 1 - 5% chance to find a second chest reward.
 * 24) Level 2 - 10% chance to find a second chest reward.
 * 25) Level 3 - 15% chance to find a second chest reward.
 * 26) Level 4 - 20% chance to find a second chest reward.

Guild Statues
The animal items all add 1% to finding that gem type, and the jade statue gives 1% to finding jade. These bonuses are applied guild-wide and work anywhere, i.e., guild maps, player maps/dungeons, and quest mobs. Some confusion exists, so to eliminate it, all these little finds are going to the PLAYERS themselves, not the guild. The guild statue drops you see as you kill mobs, in or out of maps/dungeons, are as follows: Price Chart For Dungeon Shop Items (other than maps) Back To Top Back To Guilds Back To Main Page Thanks to Tdb for their help.
 * 1) D: Diamond
 * 2)  E: Emerald
 * 3) J: Jade
 * 4) O: Opal
 * 5)  R: Ruby
 * 6)  S: Sapphire