Keith's Housing Guide

Frequently Asked Questions
1. Why does my house not level ? 2. What is the best item (or room) to build to gain a Construction level ? 3. Should I build Foundations to level my house faster ? 4. What is the difference between building the two Garden walls ? 5. You mentioned the Pond but never got back to it. Can you explain ? 6. How does the Warehouse work ? 7. Do you need to take stuff out of a Warehouse to use it ? 8. Are house items stackable/do house bonuses stack ? 9. Can you build multiples of the same item in a room ? 10. Do houses have a maximum number of rooms ? 11. Do I really have to build everything ? 12. What happens to a house in a divorce or an annulment ? 13. What if you and your spouse-to-be both have a house ? 14. Will I get a notice about Pets (Gnome, Raven, Dog, etc.) appearing in my house ? 15. I have reached Construction level 33,but I do not see the option to build a Dungeon, why ? 16. Is there a popup that tells me all the stat bonuses my house gives me ? 17. How do I see the Book(s) in my house ?

Words Of Wisdom
As the player SolomonGrundy noted, "Screaming at your house will not make it level."

The Basics
First, houses are a very long-term investment in the game Second, the plot of land is 50p Third, that is just the beginning

Business Time
Now to get down to business... Buying a house is easy. If/when you believe you have the time/money/resources to put into one, is when you should start one best. That moment is different for every player. '''Always remember that your house will NOT level every day. For example, my house is at level 101 with over 7 years of near-constant building. It will probably get 'stuck' now and again for days, a week, a month (or more depending on how often it gets worked on), at a time. Don't despair, or get frustrated - it is normal. For example, I take over twelve weeks a level now.''' Until you can use the Workbench in the Workshop, you will be making many, many, many signs to gain Construction levels for your house. Ergo, use the Workbench to build the latest item for a better experience. Don't be surprised if you build 30 on a level. After you get the Workbench, things will be different. Build everything you can for a particular level, even if it seems dumb, like the Alarm Clock in the Bedroom. The only thing you may want to skip, for now, is the Pond when you can build one, but I'll cover that later. When you are able to use the Workbench, click the drop-down menu and build whatever item is the bottom of the list. The admins have stated that building that item will give you the most experience towards reaching the next level after you've built the new level items obviously. The time it takes to reach the next level is somewhat relative to your current Construction level, i.e., a lower Construction level will reach the next level faster than a higher one, all things being equal, such as time spent actually building. Those are the basics. You may have questions, which I will do my best to answer based on MY experience. Note: There is a random factor involved with leveling, but it is unknown how this works. There is now a housing experience bar.

Answers To The Frequently Asked Questions
1. Until you get a workbench, it's slow going, Foundations can help but there are usually faster alternatives. 2. Clicking build most recent on Workbench is generally sufficient. 3. A. At least pretend to read what's written above. (Click For Explanation For 1-3 Below) 4. A. Nothing. The difference is merely aesthetic. 5. A. The Pond is a unique item in the house. Your house must be at Construction level 13. You will also need to get 10 Booby Prizes out of Mystery Boxes. This will unlock the Consolation Fish in the Dungeon Shop that costs 10 Dungeon Points. After you have bought the fish, go the Garden in your house, and there you will be able to build a Pond provided you're not building something else. Note: Neither do your spouse's Booby Prizes count together, nor do you both need 10. Back To Top 6. A. The Warehouse allows you to store resources in the house that get used when building items (or rooms). This is especially useful for married couples who have a house. Each spouse can store resources in it instead of mailing needed resources back and forth. If a spouse wants or needs to take resources back out of the Warehouse, just add a - in front of the amount to be removed. 7. A. When you build items in a house your resources needed are taken from the Warehouse, including stored Platinum if needed, to build an item/room/whatnot.If the Warehouse doesn't have enough, the house will use what you have on hand to try to make up the difference If still not enough, the item/room/whatnot, won't get built. Note: Your spouse's on hand resources will never be touched. If you need 10,000,000 more Lumber to build an item, for example, and your spouse is holding 2,000,000,000 Lumber, you're stuck. 8. A. All bonuses stack EXCEPT the ones listed below 9. A. No, unfortunately, you will have to build a second room with the item you want to be repeated. The restrictions are listed below. Bonuses that do NOT stack (for question 8 and 9): 10. A. The limit is 50 rooms and/or Foundations (not counting Garden(s) and Cellar(s), Dungeons, Treehouses, all of which are one only currently). The ones you see on the rankings list are grandfathered in and have extra Boiler Rooms, for example. Back To Top 11. A. Yes, even if it costs platinum for seemingly no benefit. You might unlock something you didn't realize you were missing. 12. A. Whoev er does the divorcing loses the house. Whoever does an annulment keeps the house. You can find more information on Marriage, Divorce, and Annulment here. 13. A. While the technical answer is in the Housing section, let me give you a better step-by-step method. 14. A. Yes You can read more about Pets here. 15. A. To build the Dungeon, you do not need a Foundation. Scroll under all the rooms, below where you'd make a new house sign, and there the option will be. 16. A. The simple answer is no. However, your house stat bonuses are included when a player types /stats. To find the stat bonuses that your house gives you, type /stats and use this formula: buffed stat amount-base stat amount-token boost amount-guild boost building amount-jewelry amount. 17. A. Go to your house, then your Study, then click on your Bookcase. Back To Top
 * Beds
 * Items in a Cellar/Boiler Room
 * Items in a Garden/Large Garden
 * Items in a Dungeon
 * Just one Fireplace in any amount of Lounges
 * Hourglass is an exception in that you are allowed TWO (but only one in each Kitchen
 * 1) Before marrying, decide whose house is going to be sold.
 * 2) Make sure the Warehouse, if any, is empty.
 * 3) The owner of the house to be sold should systematically destroy each room. This will get the resources back at half of what it cost to build the stuff in the first place.
 * 4) Get married and sell the abandoned shack.
 * 5) To sell it, go to the town it is located in and you'll see the option to sell it

Bonuses Cheat Sheet
Handy cheat sheet for bonuses given by the different items in the different rooms
 * 1) Rooms are listed by when they become available to be built.
 * 2) Items are listed by when they can be built, even if before the room can.
 * 3) I did not add item descriptions for items that have no known function, i.e., I didn't add guesses.
 * 4) A few known 'unlockables' include building Plumbing, Advanced Carpentry Tools, and Chisel. There may be more.

Buzz Saw, Refinery, Industrial Oven, Quantum Stone Compactor
SKIP BUILDING ALL FOUR.THE IDEA FOR THEIR USE WAS NEVER IMPLEMENTED.

House Rooms
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Cellar (level 1)/Boiler Room (level 19)
Plumbing (level 10) Central Heating (level 23) - +10 Health and +10 Defense (can only build 1) Furnace (level 25) Platinum cost for items: 15p Back To House Rooms

Bedroom (level 2)
Shaggy Carpet (level 2) Dressing Table (level 13) Chandelier (level 17) Cape Rack (level 29) Full-Size Mirror (level 37) Wardrobe (level 40) --- Allows you to save a rank to wear at any time (Due to coding of the game, each Wardrobe is limited on the number of Ranks it can hold) Portable Talking Alarm Clock (level 43) -- Lists time left for current build under "Unread Mail" link on left-hand pane Prerequisites: 1. Alarm Clock (level 2) Allows daily system message to appear in chat at appointed time 2. Talking Alarm Clock (level 34) - Allows you to set personalized alarm message Robotic Bed (level 60) - Provides 2.5 minutes of double for every 30 minutes logged off (capped at 80 minutes) Prerequisites: 1. Bed (level 5) --- Provides 1 minute of double for every 30 minutes logged off (capped at 20 minutes of double, no extra double from multiple bedrooms/beds) 2. King Size Bed (level 18) -- Provides 1.5 minutes of double for every 30 minutes logged off (capped at 40 minutes) 3. Four-Poster Bed (level 45) - Provides 2 minutes of double for every 30 minutes logged off (capped at 60 minutes) Chest Of Drawers (level 68)...............................+15 Accuracy Note: Each spouse gets the double from beds. Platinum cost for items: 188p Back To House Rooms

Lounge (level 2)
Ball Of String/Cobwebs (any level Halloween Item) Shaggy Carpet (level 2) Sofa (level 4) +5 Defense Window Box (level 7) Portrait (level 9) +3 Health fireplace (level 14) --- Allows you to hang a stocking for Christmas for an additional present (it appears automatically on Christmas) Chandelier (level 17) Recliner (level 61) Prerequisite 1. Armchair (level 48) Scratching Post (63) Comfy Chair (65) Platinum cost for items: 165p Back To House Rooms

Workshop (level 3)
Hardwood Floor (level 4) Workbench (level 6) Allows pretending of building items at lowered cost Advanced Crafting Table (level 17) Allows practice crafting without costing jade/gems, and do not need to have necessary amounts on hand Prerequisite: 1. Crafting Table (level 3) Allows practice crafting without costing jade/gems, but must have necessary amounts on hand Advanced Metallurgy Tools (level 23) Prerequisite: 1. Metallurgy Tools (level 8) Steam Powered Carpentry Tools (level 24) Prerequisites: 1. Carpentry Tools (level 4) 2. Advanced Carpentry Tools (level 16) Science Lab (level 27) Allows level 1, 2, and 3 potions Prerequisites: 1. Kitchen (level 8 room) - Allows level 1 potions 2. Alchemy Lab (level 14) Allows level 1 and 2 potions Chisel (level 49) Buzz Saw (level 51)................................................. Allows creation of Refined Lumber for your guild Refinery (level 51).................................................. Allows creation of Refined Iron for your guild Platinum cost for items: 1031p Back To House Rooms

Dining Room (level 5)
Hardwood Floor (level 4) Dining Chairs (level 7) Window Box (level 7) Dining Table (level 7) Portrait (level 9) +3 Health Cutlery (level 13) +5 Attack Crockery (level 15) Chandelier (level 17) Candles (level 42) +1 Health and +1 Attack and +1 Defense Wine Rack (level 69) Platinum cost for items: 32p Back To House Rooms

Garden (level 5)/Large Garden (level 46)
Topiary .........................................................+15 Health Shrubbery Tree..........becomes a Treehuse. Entling......a Pet. Note: Seeds are needed to build the Topiary, Shrubbery, Tree, and Entling. Pumpkin/Jack O'Lantern (any level Halloween item) Rockery (built with rocks) Bonfire - Guild Leader only. Allows you to burn lumber for guild double at an unknown rate which is not revealed until November 5th. Pond (level 13) Koi Carp (level 13) (Must have a Pond first).........is a Pet. Garden Gnome (level 13) (Must have Pond first)...is a pet. Barbeque (level 41) +5 Attack Note that you must build the Large Garden for the items below. Large Garden is 5,000p. Pool (level 47) --- +10 Health and +10 Attack and +10 Defense Statue (level 49) Kennel (level 50)...............................................gives the pet Dog Seesaw (level 70)............................................ +18 Health Platinum cost for items: Garden: 0p/ Large Garden: 5150p Back To House Rooms

Kitchen (level 8) (REQUIRED FOR POTIONS)
Coldroom (level 8) Cupboards (level 10) Sink (level 11) Oven (level 11) Hourglass (level 35) - Allows either member of the house to store up to 60 minutes of double for future use by either member (A house can have two, both of which are usable by either spouse at any time) Wine Rack (level 69) Industrial Oven (level 51).......................................... Allows the creation of Refined Food for your guild Platinum cost for items: 605p Back To House Rooms

Bathroom (level 11)
Sink (level 11) Shower (level 12) --- +5 Evasion Toilet (level 46) -- +5 Defense Jacuzzi (level 53) Note: Carries same +5 Evasion as the Bath Prerequisite: 1. Bath (level 12) --- +5 Evasion Platinum cost for items: 0p Back To House Rooms

Study (level 15)
Hardwood Floor (level 4) Window Box (level 7) Portrait (level 9) ... +3 Health Bookcase (level 15) -- Where your Books are found Coloured Inks (level 19) Allows you to color squares and mark spot in dungeon Framed Map (level 21) Desk (level 21) Allows you to save notes about things you need to remember. You have a separate drawer in the desk from your spouse, so there's no need to worry about them seeing your private notes! Bust Of Pallas (level 25) (Hint: Why is a raven like a writing desk?)....allows the chance to get a pet Raven. Globe (level 25) Reading Chair (level 27) +5 Defense Mechanical Cartography Tools (level 40)..........................Allows the automatic drawing of a randomly found dungeon while autoing so that your autos don't stop. Will also draw a map if you're using enter. Prerequisite Cartography Tools (level 20) --- Allows you to convert random dungeons into maps for later use. Expensive Rug (level 63) Beanbag (level 64) Fine Oak Chair (level 66) Platinum cost for items: 141p Back To House Rooms

Games Room (level 22)
Chess Board (level 22) - Provides 5% increase in Leadership (will not show in Jadeskills) Dart Board (level 26) +5 Accuracy Shooting Range (level 36) Billiards (level 44) +3 Accuracy Felt Card Table (level 62) Anachronistic Arcade Cabinet (level 63)..................Clicking it will open a new browser tab in which you can play (see game) Table Tennis (level 67). Platinum cost for items: 65p Back To House Rooms

Ballroom (level 28)
Hardwood Floor (level 4) Portrait (level 9) +3 Health Chandelier (level 17) Orchestra Pit (level 28) Stage (level 29) --- Provides 5% increase in Leadership (will not show in Jadeskills) Grand Piano (level 30) -- Allows you to play a piano keyboard, using the keys A, S, D, F, J, K, and L (no practical benefit) Seating (level 38) Magic Music Box (level 39) -Used to play music, but the magic's gone. Punch and Judy Show! (level 52)..........................+10 Accuracy +10 Evasion Platinum cost for items: 46p Back To House Rooms

Trophy Room (level 31)
Hat Stand (level 33) Jewelry Display Case (level 38) Platinum cost for items: 5p Back To House Rooms

Dungeon (level 33)
Spike Trap (level 54) Quantum Stone Compactor (level 51)......................Allows the creation of Refined Stone for your guild Spinning Blade Trap (level 59) Platinum cost for items: 500p Back To House Rooms

Gym (level 55)
Dumbbell Rack (level 55)..........................................+15 Attack Medicine Ball (level 56).............................................+15 Defense Treadmill (level 57)....................................................+15 Health Platinum cost for items: 15p Back To House Rooms

Treehouse (level 22)/Pirate Treehouse (level 24)
Note: A Treehouse can only be built with seeds gained from an Ent (another guild boss type whose major component needs to be Lumber) or a Christmas gift. Each chance of gaining is rare. Pirate Flag (level 1 Talk Like A Pirate Day) Blankets (level 23)......................................................+3 Evasion Telescope (level 23) Torch (level 23)...........................................................+3 Accuracy Loose Floorboards (level 51) Rope And Pulley System (level 58) Platinum cost for items: 30p Back To House Rooms Explanation Let's say a Foundation gives 25 building experience points, a Sign 50, and an Alarm Clock 20. Notice the resources required aren't considered, neither is job time length. However, the level of the item acts as a multiplier, which is especially obvious once one can use the Workbench. Now that Alarm Clock is worth 60 building experience points on a Workbench (since the Alarm Clock is level 3). Keep in mind, this is a rough way it works and the numbers used are just for illustration of principle purposes. This is why things seem to go slow for many who don't follow my post, which is straight from the admins and Lyrael. Thanks to JRTDYN for his idea to improve player help. Back To Top Back To Housing